About This Game Indie Game Battle is a multiplayer fighting game for up to 8 players inspired by the Super Smash Bros series. However, IGB features indie characters instead, and the game is open for all suggestions!We've all seen other Smash Bros-like games before. So what makes Indie Game Battle stand out?Indie Game Battle plays much like our very own version of Smash Bros. However, some core differences are the team-based gameplay, the status effect system, and the PP meter.IGB is intended to work especially well with team battle, which few other Smash Bros or Smash Bros-like games have put the same amount of focus upon. It works just as well with free for all and 1v1 matches, but some movesets and mechanics are designed to work in teams and create new strategies you may not see elsewhere. If you believe team battles aren't popular enough in other games, IGB could be the game for you!The PP meter decides how much you can use certain moves on some characters, and the bar will refill over time. Maybe the move is especially powerful and therefore uses the PP bar to simulate a cooldown? Some characters depend on having PP left for using some of their moves. Using this wisely can win you the battle!The status effect system makes Indie Game Battle more based around strategy. Sometimes, only hitting your opponent enough isn't the best strategy to beat them. Some characters can cause fire damage, poison opponents, drain them of the PP they need to use certain moves, slow down their movement speed, and more. Making your opponent disadvantaged and exploiting their weaknesses can turn a battle around!We aim to interact with our community as much as possible. All suggestions will be considered, and we never ignore ideas! Anyone interested in the project can feel free to message us about their ideas whenever. if achievable, you might be lucky enough to have your ideas accepted. Indie Game Battle is a game we want to continuously support and update for as long as possible in the future. We do not have set goal of content for the game for this reason, but we can guarantee that it will continue to grow for a long time as new characters, stages, modes, etc are added to the game. Right now, the game consists mostly of smaller indie games and less known developers. But we hope to get bigger names into the game in the future if possible, too!Some featuresIGB features lots of playable characters from various indie games. Each character has their own unique moveset and special moves. Later on, we aim to have a roster of 60 characters or above, too!Over 10 stages to fight on. Each stage has a different design, different music, and different hazards.Various gamemodes. Right now the game only has one, but later we expect to add several more to keep the game fresh!Lots of settings! You can tweak settings to suit the way you prefer to play the game. Turn off healthbars or the damage percentage if you wish, toggle super attacks on/off, enable damage text, and more. You can even toggle things like stage hazards on/off, too!Competitive mechanics such as wavedashing, l-canceling, and more to discover!A story mode, featuring levels from the games involved! The story mode will come in a later part of development once we got the base game working best possible!Lots of third party indie games! IGB includes the games we at Blob Games Studio are developing ourselves, but lots other indies can join in, too!Are you an indie developer? If so, feel free to contact us if you'd like to see your own characters in IGB. Maybe you'll be lucky! If you aren't a developer, you can always suggest a game, too! 7aa9394dea Title: Indie Game BattleGenre: Action, Indie, Early AccessDeveloper:Blob Games StudioPublisher:Blob Games StudioRelease Date: 29 Oct, 2015 Indie Game Battle Directx 9 Download indie game bounty battle. indie game battle brothers. indie game battle lillian. indie game battle steam. indie game battle pico. indie game battle royale. indie game battle trailer. indie game battle twitter. indie game battle wiki. indie game battle bullet kin. indie game battle dust. indie game battle cancelled. indie game battle mods. indie game battle crow. indie game battle characters. indie game battle niko. indie game battle salad fingers. indie game battle the batter. indie game death battle. indie game battle. indie game battle gameplay. indie game battle batter. indie game battle goat. indie game battle brad. indie game battle brad armstrong. indie game battle all characters. indie game rap battle. indie game battle download. indie game battle roster The developer cited "haters causing people to drop their characters out of the game" as the reason for "Cancelling" (Abandoning in early access).The "Haters" are mostly people who just want the game to succeed and are mad at you for being incredibly limp about production, not working with more and better people despite a damned 15$ price tag. You made a big pile of nothing here with a lot of money, and it's nothing because you won't keep trying.I would refund this game if I could.You scammed people out of their money, know it or not, felix. This is a waste.A complete waste.Keep working on it or don't, but don't do it based on "Haters" and who you can get to humor you. Focus on making a good game and they'll come back.We'll come back.. Personally this game is a blast.Pros:*great characters that handle and play diffrently*stages are colorful*not complex of a fighting system*controller support*local multiplayer*8 player battlesCons:*bits of lag*not all characters are recognizable*voice acting for some characters need improvement*no online (yet)Overall i enjoy this game, it may not be for all and it is still a work in progress but i feel like this is a game you should pick up.. Where do I start with this game?This game is an obvious Smash Bros. clone, but it has a growing roster of indie characters.*Before you read: Yes, I do know this game is on Early Access, so I will list some ideas for improvement after I list my pros and cons about the game*Pros:-Has plenty of great characters from popular indie games-Gameplay mechanics perfectly mimic Smash Bros. ( I should know due to playing it for years)-Dust is on it! :DDDD-You earn achievements for winning as different characters and getting others KO'ed a certain amount of timesCons:-Needs more optimization options-Adventure Mode is locked, but this needs time to be worked onRequests:-Please add Freedom Planet characters such as Sash Lilac-Please add Quote from Cave Story-It would be better if the game can recognize that you are using a controller from the start, instead of having to set the controllers in the options, many people buy their games and try them out in their living room using a controller from the startResult:Indie Game Battle has the potential to become one of the best indie crossover games on Steam, but it needs time to be worked on, the developers are doing a great job, and they should be paid to be motivated to continue doing so. Therefore, I recommend purchasing this game because it's awesome... and it's WAY better than most Smash Bros. clones on Steam!*Edit: Removed many cons due to not understanding how the game works, sorry devs!. Read this through.(the evidence is linked at the bottom. And in comments bc char limit)First of all, I'll start with the fact that I used to work for Blob Games Studio since late 2014 on the team and left in August 2015, and was a third party from 2 May 2016 to 28 May 2016, so I know certain things that have happened behind the scenes. I am also not naming several individuals who I'm told want to be anonymous to avoid harassment by Blob Games Studio.It began in autumn 2014. This was when I met Felix, at the time I was working on a game of my own (which in hindsight, was not that great) but okay. He gave feedback, some nice words, and we got talking. We agreed on making one project together (just one) called Delivery Boy Tale that later became Adventure Of Sol (which the Sol 1st party is from) but soon we had bigger plans so Blob Games Studio was formed. Another member soon joined (who created the Vanessa 1st party) and things went sort of well. The Legend Of The Artifact Remastered was in development, and I was to beta test his work and help with making some of the level designs. It was there that the darker side of Felix, or FelixBlobDev or Kirbypwnage started to emerge, as I left some honest, blunt but well-intentioned criticism on the mechanics. He got snappish and passive-aggressive and it became apparent how little tolerance he has for criticism and people who think different from him. He later also helped doing some spritework for my game (The Outbreak Story, but at the time it was named differently and had a wildly different concept) but often blackmailed me if I didn't do what he wanted or say what he wanted to hear by threatening to stop working, or postpone his work, put less effort in it and prioritize his own work, all because of criticism at his work and his behavior at the time. He twisted the things I said, he didn't talk to me for days when I said something he didn't like, then to turn it around.At that time, the big project came. Indie Game Battle. It was to bring Smash Bros. to the indie scene and was to take the step of embracing both big indies such as Shovel Knight, Shantae and Quote as well as small gems like Tess and Clive & Wrench alike, to bring indies together and make everyone happy. That was the promise. A nice story to tell everyone was all it took for me to be sold on it. I was to get Alexia, one of The Outbreak Story's protags, in it as a 1st party. He was uncooperative about it and as he kept buffing his own characters, it made me a bit suspicious. Fearing he was to make my character less and less usable, I asked him to balance the game. Make each character powerful, so no one is OP, which he to this day seems to tell to people was me asking him to make Alexia OP, which isn't the case. I wanted every character to be powerful in their own right. I was working on the stage of Retrolands together with him, doing 8-bit assets for it.As I grew increasingly weary of Felix's emotional manipulation, it showed. Along came Omar, a new team member and after a month or so, I was more or less forced to leave the team. He then erased my name from his project but kept the assets I mentioned before for Retrolands in.Time skip to May 2016.I was in a DM conversation on Twitter with the guy, where we sort of made up. Then I was allowed to join their Skype Group and have Alexia be a Third Party again, and we made a deal. She was to be released alongside a Greenlight for The Outbreak Story where I would also promote Indie Game Battle as a sort of both-sides-helping-each-other thing, but development on her reimplentation was never started, even though she nearly finished, Felix and I still had the 2015 assets so it'd be far easier than any other character that had to be made from scratch. I was suspicious, and asked Felix about it. He also confirmed to have never credited me for my contributions on the Retrolands stage.I got closer to a member called Starturbo and a member called Bounty, both Third Parties as well (the developer of Superstar Technic and Nexum, two work-in-progress titles respectively) who also had lingering concerns but didn't state them at the time. Also, we found out that a few ex-members (a certain Rockto, and others who I am not sharing names of) were bullied out the server for criticizing IGB in a similar manner to me and Blob Games Studio had actively smeared their reputation using lies, fake accounts and wordplay. It can be said that some of them were harsh, but this is never a justification for such behavior. Also, the team had been asking people to write good reviews, upvote good ones and downvoting bad ones on Steam to keep the rating at Mostly Positive so people buy the game. Starturbo and likely (though I lack confirmation) others had their reviews censored by having to omit mentions of Rockto and other drama that would make them (rightfully) look bad in the customer's eyes.The immaturity in the chat and Felix and another member (who has since left and has also been harassed and wants to stay out of it) being inconsiderate about their jokes rubbed off on us. We asked them, politely, to stop, only for us to mocked to hell.This left to me and Starturbo both leaving at the end of May 2016. We were to leave them alone, as long as we were left out of it too.Not that the calm remained for long. We started a Skype Group, later Discord server called Indie Game Utopia to create a hub for starting indie developers where everyone could have fun and speak their minds. A false, slandering article defaming me, Starturbo and other people was written by the aforementioned member that was at the time being immature and is now gone. I made a Twitter post debunking the article, and Blob Games Studio started to push the narrative that we were haters (which they still push and the Important Update refers to) and tried to essentially get us gone. That failed, as I started to expose more of what I had seen.Now, at the end of 2016, things hit a boiling point. We were becoming increasingly weary of what was going on, and at the start of 2017, more Third Parties were getting removed for no good reason. Also, features that were promised (a Story Mode & Online mode) were never created and work on a Story Mode was barely even started. All there seemed to be was a final boss and some stages.Though at the same time, more and more 1st parties were added. The developers got worse over time in their disregard for the community and all forms of feedback they got and it was clear that this wasn't going to last.And it didn't.Cue the removal of my dear friend Ryan Silberman for an inexcusably pathetic reason. Add that to Blob Games Studio's morally bankrupt, sociopathic practices becoming more and more apparent and Felix becoming increasingly desperate to defend his spot, resorting to more insidious tactics and forms of manipulation, trying to kill Indie Game Utopia from the inside using a combination of manipulating mods, spam raids and spreading false information.Now, Bounty has also been removed and his leaving was also spun in their favor. In truth, he was ran out of the server and had no choice, he was going to get kicked, but because he technically left himself that is the narrative.Now, the project's cancelled, people ask for a refund (they've been scammed).Lying about Bounty:https:\/\/twitter.com\/BasMakesGames\/status\/905419007586689034https:\/\/twitter.com\/BasMakesGames\/status\/905421830491660288Retrolands assets:https:\/\/twitter.com\/BasMakesGames\/status\/905426500668841984Steam Vote Brigading:https:\/\/twitter.com\/BasMakesGames\/status\/905447840587100162Reactions to critics:https:\/\/twitter.com\/BasMakesGames\/status\/905433667878752257https:\/\/twitter.com\/BasMakesGames\/status\/905430372439261188Ryan's story:https:\/\/twitter.com\/BasMakesGames\/status\/905432200769888256I saved this review as well in case it gets deleted, as Blob Games Studio censored reviews in the past.You aren't silencing me. Not anymore.. I impulse bought this game for like 2 bucks because it said on the wiki Niko from Oneshot was a playable character. I couldn't find out how true this was because there wasn't much info out there, so I assumed the game was not known well enough, and bought it. Immediately, what stood out about the game was the poorly designed UI and how most of the characters displayed werent even playable and would never be because the game was cancelled. And of course, Niko wasn't even displayed. The game is just a grave of a project that never came to be. I was then curious as to why this game got cancelled. If not for being cancelled, it probably would have become a really cool fighting game that everyone can play casually with friends. So that got me thinking quite a bit. Was it cancelled due to not having enough resources? Ran out of funds? Developers passing? No. They cancelled the game because they didn't have enough motivation. When you are selling a product, motivation shouldn't be a factor. You were paid to make a product, and you have to make that commitment. Instead, they backed off and shut down the whole thing. I can only imagine how devastating this must have been to the fans of the game who put their hopes and money into this project, only to have it die before any good game was made out of it. But devs, if you end up reading this, please continue development. It would make more people happier than you know, and you would get some good money out of it. Not to mention, it could fix your brand's image. I would personally love to see this game completed. It is too good of a concept to waste. Take your time if you have to. But as for now, I'm refunding so I can buy a different $2 game.
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